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January 2003
How
Technology Will Change Journalism
By Dorian
Benkoil
Why
should video gamers be having all the fun?
Former Wired
editor Katrina Heron asked that question at a Stanford
University lecture.
“We're alive
in an era of unprecedented innovation in communication tools,” she
said. “Why aren't journalists and publishers experimenting more
with these new tools?”
Why, indeed.
Last summer, nearly three dozen journalists, academics, students,
consultants and businesspeople gathered at the Institute for New
Media Studies at the University of Minnesota in Minneapolis to
experience, dream and heatedly discuss various new and
experimental technologies.
The seminar,
titled “Sensing
the News,” was the third in a series in which INMS brought
media professionals, thinkers and educators together to quite
literally play with emerging technologies.
The group --
including former MSNBC.com chief editor Merrill Brown, former
World News Tonight and NBC Evening News executive producer Jeff
Gralnick, UC Berkeley new media program director Paul Grabowicz, and other academics and working
journalists -- saw various cutting-edge versions of what’s called
“immersive” media: 360-degree video, 3-D still and moving
pictures, a sound “poetry” game, new Web cameras and handheld
devices, video chat technology and more.
The unrefined
technologies covered a wide swath and worked well or poorly to
varying degrees. But over three days, a few themes consistently
emerged: bandwidth is increasing; costs of recording and
transmitting over these bandwidths are going down; and news
gathering is becoming easier to do in a sophisticated way for more
people. That was the easy part.
More
challenging was trying to figure out how we’d use all the new
stuff, and what it will do to and for journalism. To try to answer
those questions, we broke into smaller groups, including one that
envisioned how new technologies would affect future
cyber-journalists. This smaller group posited that within a decade
people would become much more comfortable with consuming their
news on whatever gadgets they happened to have at hand.
We also
guessed that digital devices would connect to each other much more
seamlessly than now. Just as anyone on a phone anywhere in the
world can talk to anyone else on any other kind of phone, so, too,
to a much greater degree than now, with coming generations of
digital devices. Stories, images, conversations, information and
other bits and bytes will be sent around the block or the world at
light speed from everywhere to anywhere – and not just by
journalists with supped-up satellite phones.
We determined
that the technologies would strengthen emerging trends and force
newspeople to change the way they gathered, produced and
disseminated news and information. The trends, and possible
implications, included:
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Convenience – consumers get what they want, when. You, as
newsperson, may not know the device the consumer is using or how
they'll use it, and, thus, will not know how your news product
is consumed. (Moving pictures? Audio? Sound? In what order? And
so on.) Does every news package have to be both linear and
modular, something that can be consumed starting at the
beginning, middle or end? |
 |
Manipulability - true customization, personalization,
data-sifting. News organizations' pre-set subject categories
become much less relevant. Someone can organize according to
personal preference -- Tiger Woods, hormone therapy, parenting
information, Intel Corp., whatever -- rather than generalities
such as "National," "International," "Health," and so on. Will
the newsperson have to make the material so it can be sliced and
diced by anyone according to any criteria? Will he or she have
to struggle to tag material by various subject keywords to
assure the largest numbers of people see it? How refined will
image- and audio-searching become; will everyone be able to get
only whatever chunk(s) they want? |
 |
Portability - anything, anywhere, anytime. No one tethered
to a fixed device. How will this change your concept of what you
as newsperson produce? What if someone’s watching while
commuting? Sitting down to dinner? How would you present the
news differently if they were potentially getting your piece in
their swimming goggles while doing laps? |
 |
Ubiquitous Collection - A Webcam on every lamppost?
Does everyone (who has a portable digital device that can record
sound or images) become a news gatherer? See
this piece by technology writer Dan Gillmor for a look at how
that future may already be here. Or
a prediction from writer Clive Thomson that within the year
we’ll see pictures from some disaster site in Hong Kong or Tokyo
beamed to us from witnesses using their cellphone cameras.
The implications of this phenomenon go much farther.
Will these technologies obviate the need for a lot of
professional news gatherers? Why “send a crew” to a disaster
scene if witnesses on scene are already beaming back every kind
of imaginable picture and sound and can be co-opted to the task?
Do editors and producers become sifters as much as analyzers and
interpreters? What if, asked team member Rex Sorgatz, GPS data
can be sorted and sifted to note movements of crowds in real
time? |
 |
Ubiquitous Dissemination - The counterpart to much of the
above. For the news provider, this may mean that, rather than
putting your pieces together to be read, listened to, or watched
on a small screen, you may have to package them so they can be
received on anything from a desktop computer, to a palm-held
wireless device, a chip-enabled TV, car dashboard, holographic
projection or, say, a biochip implant in someone’s neck. You, as
news conveyor, may have much less control of what an audience
sees or hears of what you've done, or when or where they see or
hear it. Artificial intelligence may play a role, parsing and
sending news according to patterns it identifies, to users whose
patterns it “knows”. Will newspeople lose large amounts of
control over how what they produce is consumed? Perhaps you’ll
lose control of the narrative stream. |
 |
Ease of
Use - Both for the news gatherers and consumers. What
happens to camerapeople, producers, and so on, when anyone can
operate anything and technical expertise is less of an issue?
When you don’t have to be a “coder” or even a computer graphics
specialist to produce a compelling interactive graphic? Or when
someone trying to get the news can work any device without
knowing a thing about terms like “operating system,” “network
card,” “plug in,” “connection speed” or even “software.”
|
 |
Legal/Rights Issues - Will the government, mindful of the
large numbers of news gatherers, instead more tightly control
and perhaps even sell access to "events" it "stages"? ("The Gulf
War, Exclusively on CNN.") If everyone is a news gatherer, and
everyone can be in the news at any time, even as a micro-bit of
demographic data, what are the potential privacy and legal
issues? Will disaster and celebrity photos become more of a
commodity? |
In a separate
role-play, the team came up with a hypothetical scenario for
managing the news flow and trying to pay for it all. A hard-bitten
reporter, and 15-year-old girl armed with nothing but a
picture-taking and sending device, sold their wares to a publisher
who was more of a packager, who in turn sold to a re-packager,
while a “game-module broker” made plenty of electronic cash by
getting his latest scenes out to the highest video game bidder.
(Check out more on the role-plays, as well as a different summary
of the above,
here. The role play summaries are fun, and fascinating.)
The team
didn’t reach strong conclusions, but I’ll take a stab here. I
believe that the journalism of the future will require supreme
specialization by some (builders, say, of graphics in the Flash,
Java or the latest whatever), and extreme generalization by others
who will have to report and package news so that it can be
consumed in everything from superficial bite-sized chunks to
maximum depth from multiple access points.
For those in
the field, the more ways you can gather and send your story, the
stronger journalist you’ll be. For editors and producers, you’ll
be stronger the more ways you can re-jigger and package it.
Journalists
may even be in for a sea change. Digital technology may revamp
what the public thinks of as “news” just as television and radio
remade what had been a world ruled by print. If the news
“platform” becomes irrelevant, and the audience segment (the
“demographic” some would say) is ill-defined because any group can
get any piece of anything it finds relevant, will the
cyberjournalist be someone who gathers massive quantities of
journalistic “data” that can be parsed in numerous ways? Or will
the need for intelligent sifting and analysis become ever more
crucial to help the info-harried user rise above the
cyber-torrent?
The answer, I
believe, is: both. We’ll see a strengthening of the trend we
already have witnessed of an increasing division between
journalists who gather and disseminate news and information, and
those who sort, sift and analyze. Those who can tell a compelling
narrative – especially in multiple media – will become
increasingly powerful and sought after. The day may be approaching
when an interactive graphic will be as rich as the most immersive
video game and will tell a news story so grippingly that the
audience, built through word of mouth, and consumed on screens of
all sizes, will dwarf a similar story presented on TV or in print.
The person creating it will have to be both a journalist and an
artist who is deft and can work instinctively in the newest media.
And be
someone who knows how to have as much fun with it all as a video
gamer.

Dorian Benkoil is a managing producer at ABCNEWS.com. The views
expressed in this piece are his own. Copyright 2003, Dorian
Benkoil. All rights reserved. |
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